Contracts.ContractSystem.ContractSystem |
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void Contracts.ContractSystem.ClearContractsCurrent |
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void Contracts.ContractSystem.ClearContractsFinished |
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int Contracts.ContractSystem.GetActiveContractCount |
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T [] Contracts.ContractSystem.GetCompletedContracts< T > |
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static void Contracts.ContractSystem.GetContractCounts |
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float |
rep, |
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int |
avgContracts, |
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out int |
tier1, |
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out int |
tier2, |
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out int |
tier3 |
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) |
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static |
static Type Contracts.ContractSystem.GetContractType |
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string |
typeName | ) |
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static |
T [] Contracts.ContractSystem.GetCurrentActiveContracts< T > |
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T [] Contracts.ContractSystem.GetCurrentContracts< T > |
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static Type Contracts.ContractSystem.GetParameterType |
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string |
typeName | ) |
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static |
static Type Contracts.ContractSystem.GetPredicateType |
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string |
typeName | ) |
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static |
bool Contracts.ContractSystem.HasCompletedContract |
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Type |
type | ) |
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override void Contracts.ContractSystem.OnAwake |
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virtual |
override void Contracts.ContractSystem.OnLoad |
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ConfigNode |
gameNode | ) |
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virtual |
override void Contracts.ContractSystem.OnSave |
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ConfigNode |
gameNode | ) |
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virtual |
void Contracts.ContractSystem.RebuildContracts |
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List<Type> Contracts.ContractSystem.ContractTypes |
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static |
List<Type> Contracts.ContractSystem.ParameterTypes |
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static |
List<Type> Contracts.ContractSystem.PredicateTypes |
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static |
List<Contract> Contracts.ContractSystem.Contracts |
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get |
List<Contract> Contracts.ContractSystem.ContractsFinished |
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get |
The documentation for this class was generated from the following file: