|
static EventData< Vessel, CelestialBody > | onEscape |
| Triggered upon escaping a celestial body's orbit; triggered by onVesselSOIChanged, not by simply attaining an escape trajectory More...
|
|
static EventData< Vessel, CelestialBody > | onFlyBy |
| Triggered upon entering a new celestial bodies SOI, the inverse of onEscape; may not apply to the Sun, ie requires eccentricity > 1 More...
|
|
static EventData< Vessel, CelestialBody > | onLand |
| Triggered upon landing or splashing down More...
|
|
static EventData< Vessel, CelestialBody > | onOrbit |
| Triggered upon entering orbit; must be stable, with periapsis above the max atmospheric height and eccentricity < 1 More...
|
|
static EventData< Vessel > | onReachSpace |
| Triggered the first time a sub-orbital situation is achieved More...
|
|
static EventData< Vessel, CelestialBody > | onReturnFromOrbit |
| Triggered when landing on Kerbin after a flyby or orbiting a Celestial Body More...
|
|
static EventData< Vessel, CelestialBody > | onReturnFromSurface |
| Triggered when landing on Kerbin after landing on a Celestial Body More...
|
|
Game events related to vessel situation changes; mostly related to progress tracking.
The Celestial Body in question and the vessel being used are returned as EventData in most cases