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static bool | CalculatePatch (Orbit p, Orbit nextPatch, double startEpoch, PatchedConics.SolverParameters pars, CelestialBody targetBody) |
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static bool | ScreenCast (Vector3 screenPos, List< PatchRendering > patchRenders, out PatchedConics.PatchCastHit hitInfo, float orbitPixelWidth=10f, double maxUT=-1, bool clampToPatches=false) |
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static bool | ScreenCast (Vector3 screenPos, PatchRendering pr, out PatchedConics.PatchCastHit hitInfo, float orbitPixelWidth=10f, double maxUT=-1, bool clampToPatch=false) |
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static bool | TAIsWithinPatchBounds (double tA, Orbit patch) |
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PatchedConics.PatchedConics |
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static bool PatchedConics.ScreenCast |
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Vector3 |
screenPos, |
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List< PatchRendering > |
patchRenders, |
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out PatchedConics.PatchCastHit |
hitInfo, |
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float |
orbitPixelWidth = 10f , |
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double |
maxUT = -1 , |
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bool |
clampToPatches = false |
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) |
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static bool PatchedConics.ScreenCast |
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Vector3 |
screenPos, |
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PatchRendering |
pr, |
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out PatchedConics.PatchCastHit |
hitInfo, |
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float |
orbitPixelWidth = 10f , |
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double |
maxUT = -1 , |
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bool |
clampToPatch = false |
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) |
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static bool PatchedConics.TAIsWithinPatchBounds |
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double |
tA, |
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Orbit |
patch |
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) |
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static |
The documentation for this class was generated from the following file: